Mason’s School of Art and Computer Game Design Program Host Benefit to Support Student Scholarships

Posted: January 23, 2014 at 5:01 am, Last Updated: February 7, 2014 at 1:04 pm

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Off the WallIn an “Off the Wall” benefit event, George Mason University’s School of Art and the Computer Game Design Program will celebrate the visual arts on Saturday, Feb. 8, from 6 to 9 p.m. in the Art and Design Building on George Mason’s Fairfax Campus.

Throughout the evening, guests will have the opportunity to tour studios, classrooms and the Fine Art Gallery while interacting with Mason faculty and students from the disciplines in the School of Art: graphic design, photography, printmaking, sculpture, painting, drawing, new media and game design. Additionally, faculty and students will provide creative and interactive demonstrations, workshops and presentations.

“The School of Art is playing a significant role in making the walls of the university porous through unique outreach programs such as Artsbus, Provisions Library and our student/faculty collaboration, Floating Lab Collective,” says Peter Winant, director of the School of Art.

“We and our partner, the Computer Game Design Program, welcome guests to participate in a dynamic evening of hands-on demonstrations, talks by arts experts and exhibition of faculty and student work.”

Some of the highlights of the School of Art and the Computer Game Design Program that will be showcased throughout the evening include:

  • One-Minute Film Festival
  • A site-specific, interactive performance piece by sculpture student Leslie McConnaughey
  • Tours of the Floating Museum Truck presented by the Floating Lab Collective
  • Tableau Vivant in which Master of Art in Teaching students will recreate a famous painting with a contemporary twist
  • Presentations about the Provisions Library and the Art of Social Change
  •  “6 Balas,” an interactive audiovisual commentary on the war on drugs and gun violence

During many of the presentations and workshops, guests will be encouraged to create their own artwork to take home, as well as view and play student-developed games and apps.

The Fine Art Gallery will have a special exhibit titled “Black and White and Thread All Over” by textile artist Sonya Clark. In the exhibition, Clark, chair of the Department of Craft/Material Studies at Virginia Commonwealth University, explores issues of identity, race and culture through her use of textiles, blurring the boundary between art and craft. By using seemingly simple materials such as textiles, hair and combs, she weaves through the complex levels of meaning each object evokes.

“On behalf of our students and faculty, I’m very excited to partner with the School of Art to showcase the research and game development projects from our students majoring in Computer Game Design, and those developing innovative projects in our Simulation and Game Institute,” says Scott Martin, director of the Computer Game Design Program. “‘Off the Wall’ presents a rare opportunity to demonstrate our exciting work to our standing, and potentially new partners, colleagues and friends in our community.”

Proceeds will benefit student scholarships. For more information about the event or to purchase tickets, visit the School of Art website.

Write to Colleen Kearney Rich at ckearney@gmu.edu

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